Research-Based Game Design for Serious Games

It is very easy to gamify or incorporate games (virtual or otherwise) into a lesson plan to improve learning and/or motivate learners to be engaged. How can we ensure that they not only improve learning but cause learning as well?

Supporting Struggling Readers: The Self-Questioning Strategy

In evaluating the intervention strategies we employ with students, we must consider both global effectiveness and effectiveness for target populations, as the success of the intervention may differ depending on the student population it is serving.

Three High-Impact Strategies for Remote Learning

The shift to digital learning environments has provided an opportunity for special educators to use technology to deliver effective, high-quality instruction. Specifically, substantial research supports the use of Video-based Instruction (VBI) for teaching mathematics to students with ASD.