Self-Regulation

Motivation

Since the COVID-19 lockdown, a noticeable decline in student motivation has been observed, particularly with the transition to distance learning. This study explores how motivational processes impact the quality of mobile learning, analyzing factors that enhance students’ motivation to learn in isolated settings and identifying key demotivating factors that affect the quality of mobile learning..

Motivation: A Foundation for Learning

Online learning, which gained widespread adoption in the mid-1990s, is considered a form of mobile learning made possible by technology that allows learners to study remotely. Research indicates that a lack of motivation hinders the acquisition of knowledge and skills, even for the most capable students. Motivation serves as the essential driver for completing learning tasks and is critical to the success of mobile learning.

Motivation can be categorized into three types:

Teachers can positively influence motivation by providing quality feedback, both positive and negative. It has been shown that positive feedback should significantly outweigh negative feedback to foster student engagement.

While gamification gained traction in the 1990s, its adoption in educational contexts has been slower compared to its widespread use in business. However, evidence suggests that gamification can effectively boost student engagement and performance.

Internal v.s External Motivation

A study conducted with 200 students and 46 teachers from The University of Jordan and Jordan University of Science and Technology revealed several insights into motivational factors.

Demotivating Factors

Several demotivating factors were identified:

Recommendations That Can Improve the Online Learning Experience

The authors outlined several strategies to enhance the mobile learning experience:

  1. Provide rewards to help students achieve their learning goals, promoting self-motivation and independence.
  2. Involve students in curriculum development, allowing them to express their preferences on class content, while maintaining the essential balance between theory and practice to meet learning objectives.
  3. Offer quality and timely feedback to students.
  4. Integrate gamification techniques and technologies to boost engagement.
  5. Create a flexible educational system that involves both teachers and students in selecting various digital platforms, rather than focusing on a single platform.
  6. Develop mechanisms for mental health support and career counseling through electronic meeting platforms.
  7. Promote group-based online training to enhance peer learning.
  8. Incorporate clinical simulation training into online education.

Notable Quotes: 

“Research has shown that students feel motivated when there are more people in a class.”

“Among the major advantages of mobile learning that influence students’ motivation, they point out a comfortable and relaxing learning environment, saving money and time, and health safety.”

“Gamification can play a major role in boosting students’ motivation to learn.”

Personal Takeaway: 

While the authors did not list any major takeaways, there were a few bits of information that contradicted what I would have assumed to be true about online learning. First, students were more motivated in large class sizes and felt uncomfortable in smaller groups (like breakout rooms on Zoom). While breakout rooms can sometimes bring more pressure, it was interesting that students preferred to share in a larger, whole-class setting when online. Secondly, teachers should be given more autonomy to select a digital platform (ie. Google Classroom, Zoom, Teams) that they feel most comfortable with. While potentially different in a university setting than K-12, each institution would usually have a uniform policy outlining what platforms should be used.—Matt Browne

Al-Said, K. (2023). Influence of teacher on student motivation: Opportunities to increase motivational factors during mobile learning. Education and Information Technologies, 28(10), 13439-13457.